![]() ![]() Arenas are built all over the world and fans rush to the stands to admire their modern-day heroes, the Roller Champions. ![]() Discover a free-to-play, team PvP sports game like no other! The only option available that really has any progression baked in is the Ranked mode, which in my experience of online games, will likely see a lot of players avoid due to the increased challenge and responsibility that it demands from players that dive into it.Skate, tackle, and roll your way up to glory in Roller Champions™. The point is, the progression is far from intuitive and really doesn't feel all that rewarding. Or simply part with some actual cash to grab items from the in-game shop. Well, the good news is that all the cosmetics and paid content does not affect gameplay at all, but the bad news is that if you want your character to ditch the basic grey "Fresh Meat" starting gear, you will need to progress through the battle pass to earn Loot Balls (with a random percentage-based system that determines which items you get) to acquire new items. You might be wondering how this affects cosmetics and the appearance of your character. This system determines when you unlock the next of the four current total arenas (yes, four is not that many), and that's about all it does, as every game mode and playable section of the game that you can imagine is unlocked after simply completing ten quick play matches. The entire progression system revolves around gaining fans for participating and winning games, fans that also directly contribute to your progression through the battle pass, which does have a free and a paid track. But, what it isn't is a main live service game to devote yourself to, as there's simply not a lot of progression or engaging reasons to continue playing for hours after hours. It's competitive and great as a game to jump into when you have a free 20-30 minutes here and there, or when a couple of friends and yourself are looking to team up and get the blood pumping. Roller Champions is incredibly fun to play and that's something I can safely state. Match this up with dodge mechanics when you have the ball, and ways to interact with teammates, such as calling for and throwing a pass, and boosting off one another for massive speed, and you get a very approachable and simple to learn sports game that has a surprising amount of entertaining and understandable depth. The movement revolves around gaining speed by pumping up the sides of the arena like a skateboarder in a half pipe, and then the tackling comes in two forms, basic tackles and uppercuts that can take out leaping opponents. ![]() There is more to the gameplay than just this though. It does of course become more challenging to retain possession of the ball for three laps straight, so it's your decision as a team on whether to take the easy one pointer, or instead push your luck for a greater reward. The catch is that you can continue passing through these gates to make scoring a single goal offer more total points, with that system ranging from one lap for one point, two laps for three points, and three laps for five points. ![]() These gates appear in four defined parts of a lap around the cylindrical arena, and when you pass through four, the goal opens. As for how the scoring system works, this is where the original concept of Roller Champions begins to really take shape, as you cannot hurl the ball into the goal without passing through a series of gates as a team with the ball in your possession. ![]()
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